Warhammer Ancient Battles 1.5
Rules for playing wargames set in the ancient world, utilising armies of model warriors, terrain and dice.

Alongside the original Warhammer Ancient Battles rulebook, this updated version also contains an extra 32 colour pages. There is also a separate set of rules clarifications, diagrams, rules additions and some new and optional rules.
£20.00
(+ postage: £1.00)


Warhammer El Cid WHAB
Warhammer ancient battles supplement detailing warfare in the spanish reconquista: 900-1250 AD and army lists for this period.
£13.00
(+ postage: £1.00)


Armies of Chivalry WHAB

Armies of Chivalry contains army lists for use with Warhammer Ancient Battles. The lists will enable players to recreate battles for some of the greatest conflicts of the Age including The Hundred Years War, The War of the Roses, The Burgundian Wars, The Ottoman expansion, The Northern Crusades and The Wars in Eastern Europe.

£15.00
(+ postage: £1.00)


Warmaster Ancients (Epic Sized Warfare)
Warmaster Ancients is an exciting new tabletop wargame from Warhammer Historical in which players can recreate the largest and most spectacular battles of the ancient world. The game has been specially created to utilise the newest ranges of 10-12mm 'grand' scale models to represent large and impressive armies for the first time. The game easily accommodates smaller 6mm armies, and an appendix is provided for players who wish to use larger models.
£20.00
(+ postage: £1.00)


Warmaster Ancients Army Lists

Warhammer Ancient Armies is a supplement to the Warmaster Ancients rule set for ancient wargames. It includes 20 new armies for the Warmaster Ancients game, a comprehensive section on fighting campaigns, and additional new and amended rules of play.

£18.00
(+ postage: £1.00)


Rapid Fire (Version 2) WW2 Fast Play
  • 120 full-colour, custom-designed pages
  • Comprehensive basic and advanced rules sections
  • 15 pages of pictorial organisation charts for major nations
  • Vehicle and gun charts to support the above
  • Numbered rules set out in a clear order of play for easy reference
  • Rules explanation backed by 100 + photos and 30 diagrams
  • Two scenarios, that you can re-play, illustrating the rules in action
  • Advanced rules for everything from medical support to naval combat
  • Practical tips and hints to help you on the table-top
  • £20.00
    (+ postage: £1.00)


    Rapid Fire Supplement 1: NW Europe

    Standard units and formations for the 44/45 campaign in NW Europe.

    £10.00
    (+ postage: £1.00)


    Rapid Fire Supplement 2: Eastern Front

    A comprehensive guide to the basic organisations fighting of the Russian Front (including German, Romanian, Hungarian, Italian, Slovakian, Finish and Soviet units).

    £10.00
    (+ postage: £1.00)


    Rapid Fire Supplement 3: Scenarios

    14 diverse scenarios including cavalry actions and amphibious landings with rule suggestions for winter and house to house fighting.

    £10.00
    (+ postage: £1.00)


    Rapid Fire Supplement: D-Day
    Details of events on
    D-Day with a full breakdown of invading forces and defending units.
    £15.00
    (+ postage: £1.00)


    Rapid Fire Scenarios for NW Europe 1944/45
    17 carefully balanced challenging scenarios that span the period from the Normandy landings to the last days of the war
    £15.00
    (+ postage: £1.00)


    Megablitz! WW2 Rules

    Megablitz is a set of operational-level wargames rules for 20th Century warfare. The main features of the rules are: The playing pieces - model figures and vehicles mounted on stands - represent battalion-sized or regiment-sized units, depending upon the type of unit being represented. These units are allocated Strength Points (SP) which relate to each unit's type (e.g. Infantry, Cavalry, Armour), strength, equipment, and level of training. Strength Point markers are attached to the back of each stand, and are changed when the unit loses Strength Points as a result of combat. .

    The ground scale used is very large (1:25,000 in games using 20 mm scale figures and vehicles and 1:50,000 in games using 1:300th scale figures and vehicles).

    The game moves represent two hours of actual time.

    It uses the SMART order chits system. S = Static M = Mobile A = Attack R = Retreat T = Transit

    It has a simple combat system that reflects each unit's strength and orders. Logistics and Supply are very important because without them units quickly lose the ability to fight.

    £10.00
    (+ postage: £1.00)


    Brother Against Brother (ACW)

    Recreates small skirmishes primarily of the American Civil War, as well as the French and Indian War and similar time periods. The rules are for company-level fights, with each player commanding at least a squadron or similar small group of 9-10 soldiers. Each figure represents 1 combatant

    The rules are for company-level fights, with each player commanding at least a squadron or similar small group of 9-10 soldiers. Each figure represents 1 combatant

    The 44-page rules cover infantry, cavalry, and artillery. Play is based upon initiative, and standard playing cards randomly determine which groups are activated when during each game turn. Each figurine may take one individual action per turn—fire, load (certain weapons require loading before firing), move, charge. Being outside of a Sergeant's command radius limits a soldier's actions; and soldiers can charge only if directly ordered to do so by a Company Officer. Taking casualties or charging requires a group to draw one of 19 Morale Cards, often causing skeedaddling (stragglers), out of ammunition conditions, or other consequences. Optional rules cover troop quality, special event cards, types of fire, and allow leaders to be "personalized."

    Each game typically lasts 3-4 hours. One infantry/cavalry figurine represents 1-2 men. The ground scale is 1" = 5 yards. One Action Phase represents 1-3 minutes

    £10.00
    (+ postage: £1.00)


    Astounding Tales! (Rules for Pulp Adventure Games)
    Now expanded to 100 pages. New features include references to airplanes and airships, Rocketmen, Nazi Science, new weapons and special Skills (including greatly expanded options for female characters), Snipers, alternate character generation systems, and more.

    Extensive background on the World of Pulp Fiction, new Game Title and Scene Generators, and two ready-to-play Scenarios round out the package. Besides the new rules and materials, the original rules have been generally improved and clarified.

    £14.00
    (+ postage: £1.00)


    Gangland (19 C. Gang Warfare)
    Gangland is a set of wargames rules from Wessex Games, allowing you to recreate the gang battles that raged in the inner cities of the western world throughout the nineteenth century, as well as the fights against the forces of the establishment that occurred in cities like London, Paris and New York.

    As well as providing a comprehensive set of rules to recreate the battles of the period, Gangland also contains five introductory scenarios, illustrating the depth of the background in which these rules are set:

    New York 1834 - join the Bowery Boys as they attempt to smash their way past the Dead Rabbits .

    Chicago 1897 - meet the Irishers and Bohemians, two gangs of school kids who fought a lethal twenty-five year long gang war.

    New York 1857 - the most bizarre gang war of all with two New York police forces fighting each other and attempting to free each others prisoners.

    San Francisco 1875 - defend the honour of the Suey Sing Tong against the insults of the Kwong Dock Tong.

    London 1887 - strike a blow for social freedom against the repression of the British government by marching on Trafalgar Square

    £5.00
    (+ postage: £1.00)


    Disposable Heroes (WW2 Skirmish)

    Disposable Heroes and Coffin for Seven Brothers is versatile enough to play anywhere from platoon sized engagements up to full company level games in 1:1 scale. A typical platoon sized game can last anywhere from 30 minutes to 2 hours, while we have completed Battalion sized games in under 4 hours!

    The game is as intuitive as possible without being simplistic and will definitely reward good tactics. Fire and movement are important and easy to recreate. The main features include an initiative system, alternating unit activation, realistic weapon and cover usage, a dynamic morale system for infantry and vehicles, as well as a target acquisition system to make vehicles more realistic. Vehicles feature historically accurate armor values and accurate gun penetration while still maintaining playability and balance.

    £9.50
    (+ postage: £1.00)


    Urrahh! Soviets in Disposable Heroes
    Complete guide to using Soviet forces in DH
    £7.00
    (+ postage: £1.00)


    Angriff. (German supplement for DH)
    Guide to using German forces i n DH
    £9.50
    (+ postage: £1.00)


    Go Forward Together (British Supplement DH)
    All you need to know to use British and Commonwealth forces in Disposable Heroes
    £9.50
    (+ postage: £1.00)


    Blood and Guts! (U.S. Supplement for DH)
    Guide to using American Forces in DHeroes.
    £7.00
    (+ postage: £1.00)


    Futile Gallantry (WW2 Early War supplement to DH/C
    Includes the information you need to field French, Belgian, Dutch, Norwegian, Danish, Polish, and Finnish troops. 80 pages of infantry platoons, artillery, vehicles and aircraft. As a bonus, information for the Continuation War Finns is included. Note: Early War Germans are found in Angriff!, Early War British are found in Go Forward Together
    £12.00
    (+ postage: £1.00)


    Price of Glory (WW1 Skirmish rules)
    this is a stand alone game, allowing you to game small unit WWI actions. Rules include infantry, cavalry, artillery, vehicles, plus barbed wire, trench crossing, gas, and more. Troop lists are very flexible, allowing you to decide what you need to fight.
    £9.75
    (+ postage: £1.00)


    .45 Adventures (Rules for Gansters/ Pulp Era)
    .45 Adventure: Crimefighting Action in the Pulp Era is a tabletop miniatures game that simulates all the two-fisted action of the era of pulp magazines. Players can take on the roles of colorful heroes or unscrupulous villains. With Tommy guns, Heaters, and Gats they can fight their way through the minions of crime or seek to control the world.

    This book contains all the rules necessary to play, customize heroes and villains, and create scenarios. Plus there are two sample scenarios to help you get started.

    So put on your fedora, grab your .45, and swing into action!

    £9.00
    (+ postage: £1.00)


    Dragon Bones (supplement for .45 Adventures in Bac
    £6.60
    (+ postage: £1.00)


    The Gargoyle: Death Soldiers of the Jade Hood (.45

    the third supplement to the .45 Adventure rules and covers rules for campaigns and experience for your pulp heroes and villains.

    This supplement explains how to set up your campaign, what you should do in advance, and even how to use minimal scenics to create a series of games.

    It also provides new archetypes, new abilities, and expanded rules to allow more than just combat to occur in each game. There is also a nine-part campaign game where the outcome of each chapter effects what happens in the next one. Can the Gargoyle and his compatriots, along with the New Commerce police force, stop the Jade Hood and his mad plans to enslave the citizens of the city?

    You will also get background material on the city of New Commerce to help you plan your own campaign in the home city of The Gargoyle and the Jade Hood!

    £11.00
    (+ postage: £1.00)


    Amazing War Stories (for .45 rules)
    Pulp Action in WWII, the second supplement to the .45 Adventure rules and covers Pulp-style action set around World War II. It introduces new military archetypes to the game from the greenest GIs to the veteran Super soldiers; Rocket powered troops to Nazi Zombies.

    It also provides new abilities and 12 new scenarios for players to start their own two-fisted war action. And half of these scenarios are straight war-time action, heroics, and pulp excitement (without the weird stuff).

    But you can use the archetypes for more than just wartime scenarios as well; rocket troops rescuing a scientist, German expeditions to Tibet, and super soldiers sent to the center of the earth are all possible scenarios for which you can use the heroes and villains presented.

    £12.00
    (+ postage: £1.00)


    Gloire (Swashbuckling Adventure rules)
    Gloire is a new and complete adventure miniatures game based on the proven mechanics of the .45 Adventures pulp-style rules. Gloire is swashbuckling adventure, like the stories of the Three Musketeers, Dr. Syn and the Scarecrow, and Scaramouche. Players can control master swordsmen, nobles of the court, highwaymen, military heroes, spies... in all more than two dozen character profiles are included in the rules.

    The game takes care to capture the elegant artistry of the swordfight, while retaining fast play that keeps players involved. But the game is more than combat! The emphasis on scenarios and encounters found in .45 Adventure is retained in Gloire, making games stories of their own rather than mere brawls. Special rules for dueling provide players with an opportunity to satisfy their honor with worthy foes during the course of a game.

    £10.50
    (+ postage: £1.00)

    Under the Black Flag (Pirate supplement to Gloire)
    Using the Gloire system Rattrap takes us off to the high seas for swashbuckling adventures!
    £12.00
    (+ postage: £1.00)

    Make payments with PayPal - it's fast, free and secure!